John Douglas

A Concrete Blonde

Category: Writing

Floyd Mayweather Calls Out Triple G

Posted on October 11, 2016  in Writing

Over a year has passed since we last saw Floyd Mayweather in the ring, yet he is still the centre of the boxing world.  Mayweather is yet to categorically rule out a return to the ring, which raises questions almost daily about who he might fight next.  While a fight with Conor McGregor would undoubtedly be a promoters dream, it’s unlikely that fight will ever eventuate while McGregor is under contract with the UFC.  As far as boxing opponents go, there is probably no more exciting fighter in the world than Gennady Golovkin.  The pair shared some banter earlier in the year, when Mayweather said he would be willing to fight Golovkin if he first beat Andre Ward.



“When you hear stuff about Triple G, like I said before, I told Triple G what he had to do if he wants a fight with me. He’s gotta call out Andre Ward, beat Andre Ward, and then I’ll fight him. I haven’t seen him call out Andre Ward yet.” Floyd said, but it now seems Mayweather has a new request for GGG.


The undefeated former world champion wants to see Golovkin move out of the middleweight division to prove he is as good as people believe.  The man who has made a career out of knocking out opponents, Golovkin, (36-0-KO33) has made 16 defences of his WBA world title at 160lbs and his IBF strap twice, after he defeated Kell Brook.  Mayweather believes GGG has only looked good while fighting “stationary” fighters, and wants him to step up to improve his legacy.



“What we want to see is this: we’ve seen Sugar Ray Leonard go up in weight, Roberto Duran go up in weight, we’ve had so many legendary fighters go up in weight but my nephew’s favourite fighter, Triple G, has yet to go up in weight,” he told reporters in Las Vegas, according to Boxing Scene.


“I see my nephew after the Kell Brook and he said [Golovkin] ‘wasn’t what I thought he was, he cool’. I told you he’s got punching power for a stationary target. Then he said ‘unc, you would have stopped him, you would’ve destroyed him’. I said ‘nephew you ain’t telling me nothing new’. He was just a fan of Triple G fighting those stationary targets.”


Golovkin will look to make his 17th successful WBA title defence when he fights mandatory challenger Daniel Jacobs next, before a potentially long-awaited showdown with Saul ‘Canelo’ Alvarez next year.

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Category: Writing

The fantastic culinary horrors of the 1970 book ‘Happy Living: A Guide for Brides.’

Posted on August 5, 2016  in Writing

When my mom was getting ready to marry my dad in the late 70s, she was given Happy Living! A Guidebook for Brides as a free gift when she created her wedding registry at a regional New England department store. The overly-excited book (that exclamation point makes it seem like the title is meant to be said with a manic smile through gritted teeth) appears to make the assumption that new brides are looking for a book that’s totally condescending while also unappetizingly foul. Here are nine of the most horrifying food-related things in this book.

1. The “Hot Corned Beef Tempters.”

Sure, I’m tempted. Tempted to go get take out! (high fives self, leaves dinner party, tells guy at pizza place about my great “tempted” joke, gets pizza guy’s number)

The caption for this image is “This photograph shows you how tempting these Hot Corned Beef Tempters really are.” So: not very? Serve with stabbed pineapple on top of your grandmother’s blue evening gown.

2. This “Seafood Loaf” that only looks more desperate with the carnations and candles behind it.

Ingredients include tuna, macaroni, and resentment.

You ever do that thing where you’re feeling really depressed, so you put on a nice dress and makeup to try to make yourself feel better, but you still feel like an awful garbage person inside? I’m pretty sure that’s what this Seafood Loaf is doing with these candles and flowers. Also, the only “seafood” in it is tuna, so a more accurate name would have been “Tuna Loaf” or “Sadness Loaf.”

3. The section that suggests ways to decorate the table so your husband remembers that he wants to say with you.

And whether the meal is served informally in the kitchen, at the dining table by candlelight, or on trays in the living room with soft background music, the surroundings should be neat, the atmosphere one of relaxation, and there should be some special touch—a single flower floating in a glass saucer, a colorful napkin tied in a knot, a pretty china figurine—just to remind your husband how lucky he is to have “caught” you.

Remember, ladies! Your husband could decide you’re not worth it at any moment, so be constantly vigilant that you’re doing everything you can to remind him that you’re a “catch.” You know, like a fish. He likes fishing, right?

4. The utter abomination of a meal on this table.

That parsley looks like it was trying to escape a crime scene and got caught in the act.

If you see multiple items in a photo in most cookbooks, that usually means that they’re supposed to be served together as a meal. In this case, that means Happy Living! is suggesting serving Lamb Kidneys with Rosemary alongside a Citrus Maraschino Mold with what appears to be whipped-cream-topped hot chocolate. These recipes are all from the “Time to Entertain” section of the book, and presumably the “entertainment” comes from laughing about how stupid the cook was to think that this could be a good meal.

5. The section that suggests that the height of a woman’s satisfaction in the household is coming up with a supes fun garnish.

Someone once remarked that the most valuable ingredient in a dish is imagination. That’s why the cherry in the center of the grapefruit, the chopped parsley over buttered vegetables, the sprigs of dark green watercress in a salad, are important. They are the touch of color and glamor that makes the food look more interesting, more inviting, and more appetizing.

These little touches call forth the creative talent with which so many women are handsomely endowed, and it is this creative satisfaction which makes the preparation of food for the table one of the real pleasures in life.

Since you’re a ball-and-chain homemaker now, new bride, there is literally only one place to funnel your creativity: garnishes. Give your garnishes everything: your creativity, your love, your pain. Whisper your secret fears to your garnishes, telling that maraschino cherry about how you think your husband is cheating on you. The garnishes are your only friends now. CHERISH THEM.

6. The Apple Beef Meat Ring.

Also, pretty sure that’s a tray of undressed iceberg lettuce in the background.

Meat. Ring.

7. These cranberries clinging to rice in uneven, barnacle-like clumps.

Ohhhhh, this is why people hate brussels sprouts.

The very fact that this book is so obsessed with food-based rings is a bad sign.

8. The part that assumes the husband will never, ever, ever cook while simultaneously shaming the wife for wanting to look nice.

You and you only stand between your husband’s and your own starvation. Either you surrender to the can-opener method of cooking, to allow more time at the beauty parlor, or you make up your mind to follow a more rewarding path. You decide to learn to cook well, to experiment and master culinary techniques, and to set interesting and nourishing meals on an attractive table.

Congratulations, new wife! Throw out your old life of beauty and fun, because you are now a kitchen appliance. That “rewarding path” might almost seem like a good idea until you realize that it’s in the same book that recommends making…

9. The horrorshow that is Creamed Eggs in a Corned Beef Crust.

Wow! That parsley garnish must’ve come from a creative woman.


If you were looking for a dinner that looks like it could be the titular monster in a David Cronenberg film, this is the dish for you. Ingredients include corned beef (for the crust, duh), white bread, a raw egg, six hard-boiled eggs, a can of mushroom soup, a can of mushrooms, milk, and Worcestershire sauce. Of all of the dishes to photograph for this cookbook, this is the most mystifying. It doesn’t just sound foul, it looks literally like vomit more than any other dish I have ever seen.

Of course, this entire book could have been an elaborate scheme to help speed married couples to early divorce. If so: great job, Happy Living!


Category: Writing

Sichuan Noodles with Spicy Pork Sauce (Dan Dan Mian)

Posted on July 17, 2016  in Uncategorized, Videos, Writing


Sichuan cuisine, Szechwan cuisine, or Szechuan cuisine (/ˈsɛʃwɒn/ or /ˈsɛwɒn/;[1] Chinese: 四川菜; pinyin: Sìchuān cài or Chinese: 川菜; pinyin: Chuān cài) is a style of Chinese cuisine originating from Sichuan province in southwestern China. It has bold flavours, particularly the pungency and spiciness resulting from liberal use of garlic and chili peppers, as well as the unique flavor of the Sichuan pepper.

First off you’ll need the following.


2 tbsp. peanut oil
3 tbsp. finely chopped ya cai (Tianjin preserved vegetable), rinsed and drained
4 oz. ground pork
3 tbsp. hong you (Sichuan red chile oil)
2 tbsp. light soy sauce
1 tbsp. dark soy sauce
2 tsp. Chinkiang black vinegar
1 tsp. shaoxing (Chinese rice wine)
12 tsp. ground Sichuan peppercorns
2 scallions, finely chopped
Kosher salt, to taste

12 oz. fresh Chinese wheat noodles, or 8 oz. dried

This will serve 4 people.



Heat peanut oil in a 14″ wok over high heat. Add preserved vegetable; cook, stirring constantly, until fragrant, about 30 seconds. Add pork; cook, stirring and breaking up meat into small pieces, until browned, 2–3 minutes. Remove from heat; stir in chile oil, soy sauces, vinegar, rice wine, ground peppercorns, and scallions; set sauce aside.
Bring a large pot of salted water to a boil; cook noodles until tender, 7–9 minutes. Drain noodles and divide between 4 large serving bowls; divide sauce over noodles.

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Category: Writing

30 Unreleased Video Game Consoles That Almost Never Saw the Light of Day

Posted on June 5, 2016  in Writing

1978 – Atari Game Brain



The Atari Game Brain is was a first generation console designed for the second generation of video game consoles. Sounds confusing, but let me explain. The generally agreed upon dividing line between first and second generation consoles is when ROM cartridges came into use. Literally the console could be reprogrammed instead of playing built-in games only. The second generation in the U.S. got underway in 1976 when Fairchild Semiconductor released their “Video Entertainment System.” The following year Atari released its own “Video Computer System.” The former was renamed immediately to Channel F, and the latter was officially renamed to 2600 in 1982.


The thing is that the first generation was winding down by 1978. And by “winding down” I mean coming to a complete crash. A lot is made of the “great crash” in 1983, but there was a first crash in 1978. Literally dozens of companies were making dedicated “pong” consoles. After the second gen consoles emerged no one wanted a system that could play five versions of pong. Only four home video game companies would survive this crash. (If you’re keeping score, those four are Atari, Magnavox, Coleco, and APF. Everyone forgets about APF.) 


For Atari the first crash was a problem because while VCS was selling pretty good, they still had a ton of unsold chips for their various pong consoles. Enter the Game Brain. The idea was that they’d release a console where the chips came on the carts, therefore creating a way to sell all of these unsold pong-on-a-chip things that they had. stored up. Smartly, Atari decided to not do this because it was still under competent management and realized that such a move might create consumer confusion, and not the good kind like they tried to pull on Fairchild. The system was canceled, but not before getting pretty far along in R&D. Coleco actually did go this route and released the Telestar Arcade since they were many years away from ColecoVision. It went on to become arguably the greatest console in history to be shaped like a triangle.



1981 – Atari Remote Control VCS (CX2700)



Wireless in the 80s didn’t mean infrared like it did in the 90s, or whatever magic powers video game controllers today. Back then it meant RC, as in Radio Control. Reports are that these were bad ass and worked super well. I have it on good authority that the released was stopped because Atari couldn’t get FCC approval. The controllers were too powerful and would interfere with the neighbor’s garage door. Eventually a peripheral was released for 2600.


1981 – Atari Cosmos



I put 1981 as the date because that’s the last time it was shown to the public. Atari had a rocky history with entering the early handheld / tabletop market, and never penetrated it. Coleco, Entex, and Mattel mostly rocked it. Oh, and some Japanese company called Nintendo. (I guess Milton Bradley too.) 


This was basically going to be a dedicated handheld that created LED graphics where the games were changed by switching out carts that contained holograms, like on a sheet of plastic. Like all Atari bullshit, it was way over hyped. It was canceled, probably smartly, because it was just a gimmick. A few of these actually do exist.


1982 – Ultravision Video Arcade System



It’s a COLOR TV. It’s an arcade. It’s a console. It’s portable. It’s a video game system. It’s all in one, y’all. It’s fucking ultra!!! (<– Three exclamation marks!) Obviously, this is on the list so it was never released. The company did manage to make a few 2600 games, like Condor Attack, a Demon Attack rip off. The Ultravision versions were supposed to be superior, but it was likely a 2600 clone. If there were some more advanced games the ROMs have never, ever surfaced.



1982 – Atari CX2500



This is just a prototype of a cheap Atari 2600 with built-in controllers. There were a few such protos made, and that’s boring, so I am not going to list them all. I think like three years ago I did an album of them, so look for that maybe. But like I said, it’s pretty boring. This is a bad idea on its face for every obvious reason that you’ve already thought of, thereby sparing me the need to write them out.


1983 – Mattel Intellivision III



When people talk about the game crash they like to latch onto shitty games or shitty consoles on the market. There are several causes. One of the biggest ones is that console makers didn’t refresh their hardware. In 1982 both Atari and Mattel got blindsided by ColecoVision, which was basically an MSX in a console shell. Which came first? Probably MSX inspired ColecoVision. 


Anyways, ColecoVision generally gets lumped in with second generation consoles because 90s historians didn’t really know what they were talking about. It was truly next-gen. It would be like going from NES to SNES. Instead of matching ColecoVision, Mattel released the Intellivision II. That would be like Sega coming out with the model 2 Genesis and calling it the follow-up to the original Genesis. It was the same damn thing in a new case. Consumers saw through Mattel’s bullshit, and that spelled the end for Mattel as a console manufacturer. (And no, let’s not count HyperScan as a real console.)


Here’s a fun historywhatif. What if Mattel released Intellivision III in 1982? It might have spurred Coleco to keep ColecoVision competitive, and the crash may have been avoided. Intellivision III was Mattel’s “next gen” console, called “third wave consoles” in the media at the time.



1984 – Magnavox Odyssey 3



I believe there are three of these known to exist. Just thought I’d throw that out there first. It was going to be a new push for Magnavox in the U.S. market. And when I say “Magnavox” I really mean “N.A.P.” or “North American Phillips” because they owned Magnavox and are the ones who did Odyssey 2. The system could not compete with ColecoVision. It did backgrounds well, just not sprites or anything. It’d be like playing SMB with better backgrounds but with Mario as the original resolution. Rightly canned. It really was released in Europe where it was known as the Phillips Videopac+ G7400.



1985 – RDI Halcyon



This pretty often gets cited as a console that was really released. I call bullshit on that. Most collectors do not believe that this is a thing that ever went into production. To state that more clearly, most collectors agree that Halcyon did not go to market.


RDI was founded by Rick Dyer and was famous for making arcade games such as Dragon’s Lair and Space Ace that were based on futuristic LaserDisc technology. They weren’t the first company to do this (it was Sega) but they were the first to make it into a big thing.


Halcyon would’ve played LaserDisc, games would all come on LaserDisc, it had some primitive speech recognizing AI, and it would’ve cost like $2500. That’s an insane amount of money. I’m in my 30’s and don’t really understand how money magically becomes worth more over time (or less?) despite having had it explained to me several time and taking a macro economics class in college, but adjusted for inflation that would be almost $5600 in today’s dollars.


There are, if I recall correctly, nine units known to exist. They can all be traced to where it was manufactured or directly to an employee or investor. No packaging has ever been discovered. We have some Cosmos packaging, on the other hand. Entex AdventureVision is probably the most rare console in history and there are complete in box examples of that. It’s for sure that this thing never went to full production. I doubt it went to retail or that even one single consumer order was ever filled. If only Rick Dyer would return my requests for an interview.



1990 – Konix Multisystem



Seriously, this is one of the greatest untold stories in gaming history. Google it. Also Google “Flair One,” which is the tech this was built off of. For those who won’t google, but are still reading this for some reason, here’s a brief overview. 


Konix was a British company that made peripherals, like flight sticks, for computers. The U.K. had quite a big computer scene… Sinclair ZX Spectrum, Amstrad CPC, BBC Micro, and so on. A bunch of Sinclair guys defected to Konix around 1988 to build basically a super console. What in the 90s we would’ve called an uberconsole. I mean, just look at it, and that optional, probably extremely expensive, chair thing. Long story short, even shorter, actually, Konix was like “WTF, we can’t do this.” So they sold their tech to Atari Corp., and it would become the basis of the Panther, and later the Jaguar.



198? – Atari MIRAI


No one knows what the fuck this is. All that has ever been found is this shell. Some people think this was some partnership with SNK based on the size of the cart slot and that fact that the companies were in close proximity. I doubt it.  Personally, I think this was an Atari 7800/XE in one. That explains the number of buttons (for 2600 compatibility) and the cart slot width, which is really just two (one for 2600/7800 games, one for Atari 8-bit software) next to each other. Plus it looks a lot like the XEGS. Am I right? Probably not. But no one can prove it, not even the hacker known as 4chan.



1991 – Atari Panther



Panther was a 16-bit console worked on at Atari Corp alongside the Jaguar. Jaguar progressed faster than expected, and Panther was ditched. This was actually based on the tech from the Konix Multisystem for those keeping up on the reading. Panther games, like Trevor McFur were moved over to Jaguar. No production models were ever made, at least not that have surfaced, so enjoy this sketch. There are pics of dev kits out there. So google away.



1992 – Taito Wowow



A console from the guys that brought us Space Invaders?! Okay, Taito is pretty cool. This was a neat idea. It would’ve been a 4th gen console that had a CD-ROM and would download media via satellite. Something similar was done on SNES in Japan as well, to not a lot of success. It would’ve had a pay-to-play model, billing gamers by the minute. The tech wasn’t really there, and neither was public interest.


1993 – SNES CD



The story of the SNES CD gets talked about so much that I decline to go into great detail. Nintendo was getting into optical disc. They said Sony could do their add-on. Then they were all like, “nope, dude. We’re going with Phillips, lol.” But they were going to let Sony create a stand alone SNES that also played CDs called “Play Station.” Meanwhile they licensed Zelda and Mario to Phillips. No SNES CD project saw the light of day. Sony partnered with Sega on Sega CD while they were working on PSX. The rest is history.



1993 – Bandai Home Entertainment Terminal



This grainy photo comes to you from stock footage from the 1993 Tokyo Game Show. Bandai has a very long history of making consoles, a fact that they hid well for many years while making consoles. People call it a SNES laptop, but it was more like a portable SNES with some PC features, like CD-ROM and a stylus, and stuff. I don’t speak Japanese, so I didn’t get a lot from the video.



1994 – Action Gamemaster



This is total and utter vaporware. No way was there ever even a proto of this ever produced. Not only would it have a color LCD, but it would be portable and play all NES, SNES, Genesis games. Why not Game Boy and Game Gear too? It would get TV and even somehow be a CD player. What the fuck, Active Enterprises?  Some of you may be old enough to actually remember this being an ad in EGM or Gamepro, or whatever mag. If not as an ad, an article. I remember. Twelve-year-old me didn’t even believe it. Oh, and if you’re wondering why the name of the system rings a bell, say ACTION fifty-two times and it’ll come to you.




1994 – Sega VR



The Sega VR went through some phases, but it was planned to be a video game console with its own media. The console part would be worn like a Walkman. Not that I’d recommending walking around with this thing strapped to your head. It was based on Genesis hardware. There was also some talk of using the tech later on as a Saturn add-on. Tom Kalinske told me the real reason it was canceled is that the motion tracking literally made people sick. Oh well. I would love to have one. No known prototypes exist.




1995 – “Nintendo PlayStation”



It’s a SNES with a built in optical drive. Sony would’ve sold it under license from Nintendo and made their own CD software. They had been training for this by partnering with Sega on Sega CD. Of course, we all know the project evolved into the PSX.




1995 – Atari Jaguar Duo





With Jaguar sales so low that Sam Tramiel said something to the effect that if they sold them for $50 they still couldn’t clear their stock, Atari Corp. threw everything that they had left at trying to get the thing to go. This was just a Jaguar/Jaguar CD in one unit. No one wanted either, so this was never made.


I am going to take this moment to say I am not including the Jaguar II on this list, except for mentioning it here, because it barely got through the R&D stage and was more of a Jaguar+ than a Jaguar II, and I am not about to include every alternate model of every system that didn’t make it. That’s too big of a list. Jag II would’ve had an upgraded graphics chip. It’s unknown if any software was even made for it. Atari Museum has a working proto.




1995 – Sega Neptune



Neptune was a Sega Genesis with a built-in 32X. Sega was fond of codenaming their hardware projects after planets. Mercury was Game Gear, Venus was Nomad, Mars was 32X, Jupiter was a canceled cart based Genesis sequel that went nowhere (and is not listed), and Pluto was something else that we’ll get to later.


The plan was for Sega to just release a model 3 Genesis that had a 32X built-in and then to release an adapter for existing users. Tim Miller convinced Sega to do it the other way around, then Saturn was announced to be coming early, and Neptune was never produced. Pictured is someone’s homebrew version of what could’ve been. Sometime in the late 90s EGM did an April Fools announcing that a warehouse of Neptunes was found and they were being sold for $50. Cruel, cruel world.



1995 – AT&T 3DO



Once upon a time there were these things called landlines. AT&T was the biggest that controlled them. It was like having a wired cellphone in your house where you had to pay to call your out of state relatives. Or to listen to porn (audio only). Oh yeah, and there was this sweet ass video game console called the 3DO Multiplayer that was made by Trip Hawkins and the boys at The 3DO Company. (Not Panasonic! Not 3DO spelled with a “0” either!) The 3DO Company didn’t make their console. They licensed it to Panasonic, Sound Blaster, Sanyo, and GoldStar. They were in talks with Sega to release it as early as 1991 (the talks, not the release date). One of their licensees was AT&T which had designed their own version. But by the time it was ready in 1994 PSX and Saturn were here, 3DO was hyping the M2 (also not released), and AT&T got out.



1996 – Panasonic


This would have been the most powerful console of the 5th generation had it been released. Reportedly, there were even plans for a version to include a DVD drive. The problem was that The 3DO Company could not do this one with just licensing deals, so they sold it off to Matsushita, now known as the Panasonic corporation. Sadly, all Matsushita did with their multi-million dollar investment was make some kiosks, like informational booths, and let Konami use the tech for some arcade boards. Rumor has it that it also powered some ATMs. Something like 10-12 video games were fully developed and ready to go. None were ever officially released, and only one, IMSA Racing, ever leaked out.


Soapbox time.


One of the completed but unreleased games was D2, the sequel to D. No, not the version we got for Dreamcast, a whole other adventure starring Laura Harris dealing with Dracula. It’s known as M2D2. The game was designed by WARP founder Kenji Eno, who was a genius. Plain and simple. This man once made a game that didn’t even have graphics, only sound. He died in 2013 at the age of only 42. Whatever adventures his brilliant mind had left for us to explore, we won’t ever see it. So if you’re reading this, tell Panasonic to just give us this game. It’s on a shelf, or in a hard drive somewhere. Kenji Eno deserves its posthumous release.



1997 – Sega Pluto




I am guessing at the projected launch date since the first proto wasn’t discovered until just a few years ago. It’s a Sega Saturn with a built-in Net Link. If you had a Net Link back in the day you were a NetLinker, and thus cool, because you could play Virtual On online over a (no joke) blazing fast 28.8 modem. It was the best of times.



1997 – Sega “Black Belt”



Sega of Japan had some egg on their face after the Saturn. Sega of America’s CEO Tom Kalinske insisted it wasn’t ready and resigned over it. He had a deal for Sega to jointly release the PlayStation (would’ve been called “Sega PlayStation”) and it had a deal with SGi, which ended up making the chip for N64. Saturn got its ass kicked. So, even though pretty much everyone at Sega of America who made Sega great in the 90s had left, Sega of Japan had second thoughts about listening to their formerly more successful American counterparts and allowed Sega of America to design a follow up to Saturn. Sega contracted 3Dfx, which used to be a leader in graphics cards. Ultimately, Sega went with NEC and we got Dreamcast, which was actually probably the smart move. All reports are that Dreamcast outperformed Black Belt. That didn’t stop 3Dfx from suing. Whatever they made together was ordered to be destroyed. So nothing at all of this venture exists. Worth noting that 3Dfx also no longer exists. It was bought by Nvidia in 2002 after filing bankruptcy.




2001 – Indrema L600



This was the year that Linux was gonna make it. For real you guys! Unlike Xbox which was oft-accused of just being a PC in a box, this would’ve literally been just a Linux box with existing Linux games optimized for it. It would’ve gone nowhere against Dreamcast, PS2, GameCube, and Xbox. Fun fact: Some high school kids launched a console project based on this idea called TuxBox.




2001 – Ericsson Red Jade



I felt like the early 2000s needed more competition in the handheld space. It’s a shame this didn’t come out. It looked pretty great from what little media was released. Ericsson reportedly spent over $10 million on R&D. In 2000s style, this would’ve been an all-in-one device. Not just a console, but a PDA and media player, and the whole nine.



2003 – NanoGear



Not sure if this is a PDA with a focus on games (like Zodiac Tapwave [no relation]) or a real handheld console. But it was seemingly positioned as a console, so here it is on my list. I barely remember this when it was supposed to be in development. I had forgotten about it completely. Basically, it said it’d be a handheld PC that you can use to make your own games. Neat, I guess. But 2003 was not a good time to release a handheld unless your name was Nintendo… or Sony.




2004 – Infinium Phantom



This is the biggest joke on this list. What is amazing is that some dude named Tim Roberts got people to give him millions to make a console that just downloaded games. Amazing (I know I said that already, but for real). Dude got rich, other people got broke (probably). It’s the biggest debacle outside of Gizmondo, and that was made by legit mobsters and it actually came out! I saw this at E3 2004 tucked away in a hall, as if it were hiding. Infinium Labs eventually released a keyboard thing and then was never heard from again.



2006 – GamePark XGP



Game Park was a Korean company that made a pretty cool handheld that were really popular with importers because it could play ROMs and stuff. I am talking about the GP32. The company went bankrupt, a new company with almost the exact same name formed, and we got the GP2X and GP2X Wiz.



2006 – Gizmondo Widescreen



So, some Swedish straight gangstas were like, let’s buy a Florida company to get people to track their kids via GPS. But oh snap, GPS is expensive. So they were like, we’ll build it into a game console. Video games are cool, kids will want it, and we’re in! We can set up some shell companies to make games.  I have this, and as much as I like Sticky Balls, it was a bad idea. I never even knew there was hype for it. I first discovered it at E3 when a wondering booth babe handed it to me when I was between the two main halls. I thought it felt cheap, and besides, PSP. Right before the U.S. launch the Gizmodo peeps were like, “oh fuck, PSP.” And announced the widescreen version. Ars Technica called it “spitting in the face of two people,” like the only two that pre-ordered a Gizmondo. Wired has a great article on the advent and fall of this system, and principle gangsta Carl Freer. It’s the best video game story ever told (except for Console Wars) and demands to be made into a movie.

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Category: Writing

Some Netflix Tricks

Posted on November 9, 2015  in Writing


Streaming services are gaining more and more popularity with Internet users, with Netflix being a top choice in many countries. However, not all subscribers are familiar with all the Netflix tricks that can significantly enhance their movie watching experience. We’ve shown you a simple trick that can improve your binge watching sessions, and explained how you can use Netflix to put your kid to bed faster than usual.

It’s now time to check out other hidden Netflix features that will turn you into a power user.

You already know you can use VPN services to access Netflix content from the U.S., which usually has the best content for subscribers, but WiseBread lists several other interesting Netflix features that not all users might be aware of.

For example, in case you’re suffering from a case of poor Internet connection, you can actually adjust your Netflix streaming speed to prevent buffering issues. To do that there’s a hidden stream manager you have to enable, on a desktop or laptop, with help of the following keyboard shortcuts:

  • Control + Alt + Shift + S: access control panel for the video to change the bitrate and CDN (content delivery network)
  • Control + Alt + Shift + D: view statistics about your stream including bitrate, buffering speed and framerate
  • Control + Alt + Shift + L: view all the changes you’ve made to settings

Now, you’ll say that you’re not always watching Netflix on a computer since you can do it on a big screen TV that’s either hooked up to a console or Blu-ray player. In this case, you have to reactivate your app to kill buffering. To do this, you have to use the remote control or controller and key in the following sequence: Up, Up, Down, Down, Left, Right, Left, Right, Up, Up, Up, Up.

Once that’s done, Sign Out or Deactivate Netflix and use the on-screen instructions to log back into the service. This procedure should fix the “AIP-701” error.

Other tips that might help out with your Netflix experience include knowing the right time to watch movies – obviously at peak time you might not be able to get HD or Full HD shows, so plan your binge watching accordingly and try monitoring your Internet speeds at different times.

Speaking of binge watching, one of the best features of Netflix is recommendations, so rating every show you watch might improve the recommendations you get. Also, filling in your Taste Profile should help you get the most of Netflix’ recommendation system.


Category: Writing

Brandon Vera vs Randy Couture

Posted on November 7, 2015  in Writing



Rewind to the year 2009, Randy Couture for the third time in his career, is coming off two straight losses. His opponent, Brandon Vera, had just defeated Mike Pratt and Krzysztof Soszynski, earning him another main event slot this time at UFC 105. The fight was dubbed “The Natural” vs “The Truth” and would prove to be a pivotal fight in both of their careers.

Before we get to the fight I think it’s important to point out how Couture likes to fight and some of the techniques he uses. The typical Couture game plan is to:


Close the distance

There are a few ways that Couture would like to do this. The first most fundamental tactic he would use is called the parry. You enter into your opponent’s punching range, wait for him to throw a jab, push that jab to the side then follow the jab back and enter into the clinch.
Another simple tactic he would use is called sticky hands. This is actually a Thai technique and you see it frequently in Muay Thai fights. In a nutshell, you would tuck your chin, extend your arms and touch your opponent’s hands with your own. Basically, you smother your opponent, then follow through into a clinch position.
Couture would also employ a defensive technique called elbow destruction. You set up your elbow by essentially grabbing the back of your head and having the point of your elbow facing towards your opponent. You would then use your elbow as a shield, blocking your face from your opponent’s punches, allowing you to close the distance and getting into clinch range.
Lastly, Couture would want his opponents to stop moving his feet and covering up his head. He would stop him by throwing strikes, allowing him that split second to close the distance to transition to the clinch; typically by throwing power punch at him, a right straight or an overhand right. However, we did not see any of that during this fight.

Get the Clinch

There are three types of clinches: the Muay Thai clinch, the pummel clinch (50/50) and the wrestlers tie up. Couture is a master of the pummel clinch and used it to set up takedowns and dirty box.

Dirty Box from the Clinch

Dirty boxing is Couture’s method of striking from a Greco-Roman clench. It centres around controlling your opponent, dishing out strikes, and taking minimal damage. Generally, it used to refer to throwing short punches from the clinch, particularly when holding the back of your opponents head.


Secure a Takedown

Couture does not discriminate when it came to takedowns; in this fight he had success with an inside trip in the first round and attempted to do both a high single takedown and a slide by takedown while he had Vera against the fence. A slide by is done from the same position as a double leg takedown, but instead of driving through your opponent, you disrupt his balance by moving him sideways instead of trying to move forward.

Ground and Pound

Now that we have an understanding of some of the tactics and techniques that Couture likes to use we can start analyzing the fight.


Round 1:

Vera came out like Couture owed him money and tagged him in the opening seconds of the round, but quickly found himself being clinched and pushed against the fence. From here it’s a battle for position against the fence. Using his superior wrestling skills, Couture controls Vera against the fence, uses head pressure to control Vera’s upper body before attempting a take down. Vera stuffs it, so the fighters reset and Couture lands some small strikes on Vera’s legs. After some shuffling and reversing, referee Marc Godard separates the pair and Couture immediately clinches Vera, pushing him back against the fence. With 2:41 on the clock in the first round, Couture lands an inside trip takedown on Vera, however Vera is able to get back to his feet in a mere 10 seconds. Other than an attempted single leg takedown, the remainder of the round is spent with Couture pushing Vera against the fence and fighting for position.
Couture took the more damaging shots early on, but controlled the majority of the round. It’s hard to tell if Couture’s clinch work wore Vera down like Joe Rogan would have you believe, but nevertheless, Couture had Vera in the position he wanted him in for about 90% of the round.
So, did Vera’s striking win him the first round or did Couture’s four plus minutes of obvious octagon control win him the round? I scored it for Couture.

Even though Couture was fending off Vera’s take downs for the majority of the round, he was put in a defensive position, and Couture was the one that was dictating the pace and position of the fight. You simply cannot win a round by being defensive and this is why Couture won the first round.


Round 2:

Round two starts with Couture attempting a switch inside leg kick, but instead lands (as far as I know) the first ever eye poke/low blow in UFC history. After a brief pause they continue and Couture lands a knee to the body. This will be a theme in the second round. Couture attempts to clinch up, but eats another body shot for his efforts, this time a kick, but closes the distance and gets Vera against the fence at 4:20 in the second round. It’s more of the same action that we saw in the first round, Couture bullying him up against the fence and attempting the same inside trip.. The fighters exchange position, knees and body shots until referee Goddard separates them with 2:36 left in the round. This is where things get interesting for Vera. Vera throws a head kick, which Couture blocks, but follows up with a hard switch kick to Couture’s body and that hurts him. Couture tries to disguise that he’s hurt, but simply cannot. Vera senses this and clinches him, then he lands a hard knee that sends Couture to the mat. Vera follows up with a few hard shots from Couture’s guard; but Vera puts his head on Couture’s chest and is able to control his posture until the referee stands them up with 1:27 left in the round. Then Couture gets the clinch and pushes Vera against the fence while and landing a few hard shots. This is where the fighters remain for the remainder of the round.
No one disputes that Vera won the second round.


Round 3: (The Swing Round)

This time the round starts off with a quick leg kick from Vera. Couture responds by swarming him with shots and forcing Vera to back into the cage, where he lands more shots on Vera, goes for a takedown and much like the previous two rounds, the fighters end up back in the clinch position. This time, however, Couture creates some distance and lands a few shots on Vera before attempting a takedown. Couture is showing much more aggression this round, making a concerted effort to throw more strikes to Vera’s head. This continues until Goddard separates them with 2:12 left in the third and final round.
This is where things get very interesting.


Vera lands a hard body kick, followed by a head kick (which was blocked) and then another hard body kick to Couture. Some shots are exchanged as the fighters clinch up and Couture lands a knee, fighting for position while in the clinch. They break up and Couture throws some shots at Vera, but Vera pushes Couture against the cage and muscles him down to the ground with 45 seconds left in the round. He obtains mount position but not before landing two shots to Couture’s face. Vera, with 20 seconds left in the round, attempts to take Couture’s back but loses position and Couture is able to get back to his feet. The fighters exchange knees and punches with neither man getting the better of the exchanges until the final bell rings.


Since this is another round in question let’s take a look at the stats. Vera landed a total of 12 strikes, two of them being crushing shots to the body. He took Couture down to the ground, mounted him and held a dominant position for 30 seconds. Unfortunately for Vera, he was not able to do anything with the position – no strikes landed and no submissions were attempted. While Couture was more aggressive and landed a total of 32 strikes, he was always pressing forward with punches and looking for the clinch. Once Couture had the clinch, he would push Vera against the cage, strike him and attempt takedowns. Couture spent a total of 2 minutes and 15 seconds in this position. The judges cage side obviously saw this as octagon control and Vera’s late takedown was not enough to sway the decision in his favor.
The aftermath saw Vera going 1-3-1 in the UFC losing to Jon Jones, Shogun Rua, and Ben Rothwell. The no contest was against Thiago Silva, who originally won a one-sided unanimous decision, but was overturned because Thaigo used a urine adulterant to alter the results of his drug test with the intent to cover up a banned substance he injected into his spine for pain. Vera’s sole win in the UFC after the Couture fight was against the now retired Eliot “The Fire” Marshall. Vera was released from the UFC has now signed with Asian Promotion ONE Fighting Championship as a heavyweight, and picked up a TKO win against Igor Subora.


Couture, on the other hand, went on to beat both Mark Coleman and former boxing champion James Toney in rather one sided affairs before being knocked out in highlight reel fashion by Lyoyo Machida. Sadly, that would be the last time we would see Captain America in the octagon; he announced that he said he was “finally done fighting” in his post-fight interview. Couture would go on to do a little bit of commentary work for FOX during UFC broadcasts, but eventually signed with Bellator and was a coach on Fightmaster, their version of The Ultimate Fighter.
In conclusion, I believe the judges got this decision correct. As I recall, the majority of the viewership believed that Couture would steamroll Vera. He did not, and because of that people over valued what Vera did in that fight. They call that contender bias and defiantly not a robbery as we would be lead to believe.


Category: Writing

INDIANAPOLIS - SEPTEMBER 25: (R-L) Sean Sherk punches Evan Dunham during their UFC lightweight bout at Conseco Fieldhouse on September 25, 2010 in Indianapolis, Indiana. (Photo by Josh Hedges/Zuffa LLC/Zuffa LLC via Getty Images)

The Sherk vs. Dunham Decision

Posted on October 24, 2015  in Writing




The fight went down on September 25, 2010 at UFC 119. It saw a then undefeated and streaking Evan Dunham take on former Lightweight King, Sean Sherk. “The Muscle Shark” was coming off of a loss to future champ Frankie Edgar and was looking to right the ship coming into this fight.


What could possibly be said about the outcome of the fight that hasn’t already been said? Sherk got a gift decision? Dunham got ripped off? No one disputes that Sherk won the first round, and no one disputes that Dunham won the third. The goal of this piece isn’t to argue the outcome of the fight; it’s to attempt to gain an understanding of what transpired in the cage, in hopes that we can see how the judges saw the fight for Sherk and what impact the judges’ call had on their careers.


The first thing that needs to be said about the second round is that the stats don’t back up the decision, but that doesn’t tell the story of the round. According to Fightmetric, Dunham out struck Sherk 42–23. But the stats don’t show that Sherk was in counter punching mode, and it’s very important to point this out. When the fighters were not engaged in a grappling exchange, Sherk was moving backwards (we know that it’s possible to sway the judges in a close fight with aggression and forward movement) and showing traits of a “Passive” Counter Striker. There are two types of counter strikers: the aforementioned Passive Counter Striker, and an Aggressive Counter Striker.


Aggressive Counter Puncher vs Passive Counter Striker


Aggressive Counter Striker:
Likes to test you with lighter strikes.
He waits calmly, sometimes with little movement, sometimes moving laterally (you’re following him yet you feel like he’s waiting on you).
He’s sometimes stalking you to force YOU into making a panic move.
Always targeting specific areas.
He’s does very little, but still feels aggressive.


Passive Counter Striker:
He only throws one or two counters and then tries to move out of striking distance.
Always throwing hard counters (hunting for the knock out)
Will swing at anything that comes too close.
Very panicky, doesn’t seem comfortable or relaxed.
He seems overly defensive even when you’re throwing lighter punches.


Dunham didn’t land his most significant strikes until there was one minute and eight seconds left on the clock. By that time the former champ had landed two take downs and spent a total of one minute and six seconds either on top of Dunham or in a dominant position, which is often overlooked. That being said, Dunham’s light also shone bright. Counter punchers do not like constant pressure, so Dunham used his pressure and mixed his strikes up to keep Sherk moving backwards. Why is this important? Every time the counter puncher moves his feet, he is forced to reset. If the counter puncher is moving his footing and resetting he is less likely to be ready to counter you.


The last minute of the round showed this was CLEARLY Dunham’s round as he got the better of the exchanges, landed numerous punches, landed a solid head kick that was blocked, as well as two vicious knees to Sherk at the end of the round.


Nevertheless, judge Kelvin Caldwell saw the fight 29­-28 for Dunham, and both judges Cecil Peoples and Glenn Trowbridge saw the fight 29­-28 for Sean Sherk.


Whether the judges got it right is a moot point. The aftermath of the fight saw Dunham lose his next fight via round one TKO to then red hot Melvin Guillard, before rebounding with wins over Shamar Bailey and now featherweight Nik Lentz. For “The Muscle Shark” it would be a different story: that would be the last time we would see him in the Octagon. After rehabbing a litany of injuries, he decided to call it a career in early September 2013, thus finishing his career 36­-4, his only losses coming to former UFC Champions: Matt Hughes, Georges St. ­Pierre, BJ Penn, and Frankie Edgar.


After a closer inspection of the fight, it seems unfair to call this fight one of the worst decisions of all time. The second round was both close and competitive, the judges valued Sherk’s take downs and top control as well as his counter striking in round two over Dunham’s late flurry. With two uncontested rounds and a competitive swing round, this fight does not have hallmark of a truly bad decision.


Category: Writing

Best Meal Ever

Posted on October 5, 2015  in Writing

Food, everyone loves it and everyone eats it. Much like yourself I’ve eaten a lot of food and I really had to rack my brain in order to think about the best meal I’ve ever eaten. I asked myself (and I hope you don’t think I am bragging) was it the Surf and Turf I can in Cyprus? Could it be fried noodles with chicken and two fried eggs that I had almost every day in Thailand? Maybe it was a thing called a “Frikandel” in Eindhoven the Netherlands. Perhaps it a bison meat Cheeseburger that I had in Whitehorse? I’ve eaten so much and all over that it’s actually difficult to narrow it down to just one meal, but I think I have it figured out.


It happened two years ago while I was in Thailand. I had decided to go there for as long as I could to train Muay Thai, and surround myself in a martial arts culture. There was an obvious culture shock when I had arrived there. Even though there are spots where you are able to get western style cuisine, why would anyone fly to Asia to eat cheeseburgers and French fries? Even though I ate a lot of weird things while I was there, (crickets, grubs and chicken claws stick out) some of the best food I’ve ever eaten was in Chiang Mai Thailand.


Before we get into the actual dish I am going to tell you about one thing needs to be noted about Thai food. Thai food tends to be spicy, and not a mild spicy like the hot sauce from Taco Bell; or even sriracha sauce that everyone loves so much, is very bland and very mild in comparison. Some of the Thai Food, especially the dishes that are Essen (A province in Thailand) are so hot that they will actually make you sweat and your eyes water. Here in Canada we have salt, pepper and sometimes ketchup as our condiments at a restaurant, but in Thailand, most places have Chili Oil, Fish sauce and Chili flakes to compliment your meal. As well you can buy food from vendors on the street, I mean actual meals, like soups, fried noodles and rice as well as sushi, and you can even get grilled squids on a stick. Other than hot dogs carts, or burger stands those sorts of establishments don’t really exist here.


So, after a hard day of training and a few beers into the night, myself and one of my best friends Dean were hungry. It was roughly around 10 pm at the time. Of course we had many options, we could have went to the 7-11 and gotten some food, or the shop attached to my apartment had snacks like shrimp flavored chips we could have purchased, but we decided to hop on my scooter and drove on the left side of the street, down the road to see if any of the street vendors were still open, and of Couse we found one. Keep in mind I was about 20 km away from Chiang Mai in village called “Sankampaeng” so it’s not a thriving metropolis like Bangkok. We both ordered fried rice with two fried eggs, I had chicken in mine, and he had beef in his. This is a very common meal, it was actually one of the first things I learned how to speak in Thai! We waited for our food to be prepared and played our phones and chatted about the days training in the meantime.


Once the rice was cooked and plated the man who cooked the food brought it over to us and to be honest it didn’t look fancy, it wasn’t plated special, nor did it have fancy cut cucumbers on the plate. He placed it down in front of us and I put a little bit of fish sauce and chili flakes on it, and appreciated the fact that I was able to get restaurant quality food at 10 pm for so cheap. I cut the egg yolk with my spoon so the yolk would spill into the rice. I took some of the egg and some of the rice in my spoon and put it into my mouth and starting chewing. “Oh my god” I thought to myself as flavor explosions were happening in my mouth. Even though this was a familiar meal, I had honestly ate it at least 60 times by this point, the cook had done something new with it. Did he fry the rice with fish oil? Could there have been some new seasoning I had never had in the meat? The flavors were all similar but there was something really special about the dish in front of me. I had no clue what the secret was but I took another eager spoonful and said to Dean “Dean, I think this is the best fried rice I’ve ever had.” He replied with “I know, I think so too.” This is noteworthy because Dean was born in the Philippines and has literally been eating rice his entire life. We quickly ate this masterpiece that was in front of us and returned to our apartments and went to bed. The next day I approached the owner of the gym I was training at and told her about the rice I had eaten the night before. She told me that she grew up in that that area and that she agreed that the rice was excellent at that food cart, but sadly she didn’t know the secret.


I became a regular at this food cart for my evening dinners after the training. I would even take my friends there in the evenings. My friends and I eventually tried everything. Fried noodles, fried rice, green curry, most of it was just as good as other places but there was something truly special about their fried rice with chicken and eggs. Each time I had it, it tasted just as good as the time before. I don’t even know the name of it, but I know exactly where it is; and I assure you, I will become a regular again. As soon as I can afford to go back to Chiang Mai.


2013-10-28 11.38.04


Category: Writing

Easiest PS3 Trophies

Posted on August 23, 2015  in Writing

Self-proclaimed “Trophy Hunters” strive to earn as many as possible. If you’re also looking for some nice and easy games, this guide is for you – let’s examine some of the Playstation 3 games that have the easiest Platinum Trophies.

Let’s Recap


If you’re not familiar with how the Playstation systems handle Trophies, here’s a quick refresher. Trophies are the equivalent of Achievements on the Xbox 360 and Xbox One, one of the best features from the previous console generation. They’re small, specific challenges present in every game released today. Early PS3 games didn’t have Trophies, but any released after January 2009 are required to have them.

Trophies come in four flavors: Bronze, Silver, Gold, and Platinum. A Platinum Trophy is unlocked only when every other Trophy for a game is completed, except for those tied to downloadable content (DLC). However, if the base game’s Trophies include any that require online play, they are counted for the Platinum.



Just a few notes before the list begins:

  • Only Playstation 3 games are being included, as the PS4 is too young to have enough easy Platinums.
  • Per the above, only Trophies will be referred to, not Achievements – though some of these games are also available on the Xbox 360.
  • Some small games, usually downloadable ones found for cheap on Playstation Network, do not have Platinums since they have so few Trophies. One game like this is .detuned, an odd title that’s more like a tech demo on hallucinogens than a video game. You can earn all ten of its Trophies in around ten minutes, but it has no Platinum. Games like this won’t be considered on this list.
  • Often, games with easy Platinums are lousy movie tie-in games or children’s titles. Some of these made this list for being especially easy, but some genuinely good games are included, too. That way, whether you don’t mind playing trash to get Trophies or want to enjoy getting them from good games, you’re covered.
  • Note that Trophy Guides for each game will be linked to, and they may contain spoilers.

The Sly Collection

What Is It?

The Sly Collection includes all three Sly Cooper games from the PlayStation 2, remastered in HD. They also include Trophies, which the PS2 did not have, and luckily for you, they’re pretty easy to earn. The first game, Sly Cooper and the Thievius Raccoonus, and the second game, Sly 2: Band of Thieves, are easy Platinums, so this entry really counts for two. The third title, Sly 3: Honor Among Thieves, is a more difficult Platinum since it requires you to earn 100% completion, and as such isn’t a member of the list.

Enjoyable Or Lousy?

The Sly games are fantastic; if you didn’t get a chance to play them on the PS2, The Sly Collection is the perfect option. These games are a joy to play and the Trophies are a bonus.

Why Is It Easy?

The Trophy Guide for Sly 1 outlines what you need to do to earn the Platinum, and it pretty much boils down to completing the game. You’ll need to find all the clue bottles to open the vaults, but you’ll likely be done with 90% of them by just going through the game once. Anything you miss can be quickly grabbed with the help of a guide.

Sly 2 is the same story: as long as you finish the game and buy every upgrade (which isn’t hard to do, as coins are everywhere) you’ll finish this one easy.

Neither game has any missable Trophies.

Sly Cooper Gameplay

How Long To Platinum?

Around 10-12 hours for each game, depending on how many collectibles you have to clean up after beating the game.

Megamind: Ultimate Showdown

What Is It?

This is a pretty standard shovelware licensed game, and unfortunately, it’s not one of the few that are actually good.

Megamind is an animated movie released in 2010, starring a villain who defeats the hero and has nobody to oppose him anymore. The movie did well enough, but the game shouldn’t be bothered with except to earn some quick Trophies.

Enjoyable Or Lousy?

Lousy. Unless you’re playing along with a young one, this will be a drag, but at least it won’t last too long.

Why Is It Easy?

Nearly all the Trophies are tied to the story and cannot be missed. The only requirement to get these Trophies is to play as Megamind, and to play solo. As long as you do this, all the other Trophies will come through normal gameplay. If you happen to miss one, it just takes a simple retry in a level and you’ll have it in no time.

How Long To Platinum?

This one will take you only around 2-4 hours. If you have any skill at video games, you’re looking at the lower end of that timetable. This game doesn’t have any Trophies that you can miss permanently. Check a guide if you have trouble.

Terminator: Salvation

What Is It?

Another movie tie-in game, this one for the 2009 movie of the same name, starring Christian Bale. Not much else can be said except that this game is infamous for having laughably easy Trophies, which is why it’s on this list!

Enjoyable Or Lousy?

Lousy. The game is short, clocking in at just about four hours. Beyond that, the graphics are lackluster, there are absolutely no collectibles to search for, it’s horribly repetitive, and there’s nothing to do once you finish except play through with a friend or play a harder difficulty, but even Hard mode poses no real challenge.

Why Is It Easy?

There are only 11 regular Trophies in the game, and they are all Gold, which is a nice bonus for Trophy collectors. What makes this game so great for a Platinum is that every single Trophy requires only finishing a chapter of the story. Play through the game on Hard to earn the last two and you’re done. Seriously, it’s that straightforward.

How Long To Platinum?

About 3-5 hours. Play the game straight through on Hard once and you’re all done with this one. That’s the entire game, and this once sold for full retail price. Check the guide if you need help for some reason.

The Walking Dead

What Is It?

You’ve likely heard of The Walking Dead TV show, which is based on a comic book. This game is also based on that comic book and takes place in the same world. It’s an interactive, story-heavy game, with the player’s choices affecting outcomes in the game.

Enjoyable Or Lousy?

Time for a breath of fresh air: this game was met with critical acclaim and will be enjoyable for nearly all players. The storytelling is engaging and you’ll be kept on your toes while playing. It’s a game that sticks with you after it’s over and is worth playing for more than just the Trophies.

Why Is It Easy?

Like Terminator: Salvation, all of this game’s Trophies are story-related and cannot be missed. As long as you play through the entire game, you’ll earn the Platinum. Forget the Trophy guides and enjoy this fantastic experience of a game.

How Long To Platinum?

Each episode will take you around 2-3 hours, so you’re looking at 10-12 hours for the Platinum, which requires you to finish all five episodes. The strong emotions in the game may make it feel longer, depending on the player. Take your time and have fun with this one; there’s no difficulty setting to worry about.

Trine 2

What Is It?

Trine 2, available as a downloadable title through the PlayStation Network (PSN), is an action platforming game with puzzle elements. In it, you control three characters, each with different abilities that you must use to pass obstacles.

Enjoyable Or Lousy?

It’s a solid title; great, but not the best digital game on PSN. Overall, Trine 2 is a visually appealing game that will please platforming fans.

Why Is It Easy?

This game only has 12 regular Trophies, 11 of which are Gold, which is again a nice extra. This game doesn’t even require you to finish it to earn the Platinum, since most of the requirements can be completed anywhere. The Trophies are simple but specific, so check out a guide to find the most efficient way of earning them.

How Long To Platinum?

This one is a quickie. It should only take you 3-5 hours to grab this Platinum. It’s all a matter of finding the right spots to perform the required actions; once you find those you’ll be done in no time.

Cloudy With A Chance of Meatballs

What Is The Game?

You can probably tell from the title that this is not a must-play PS3 game, but you’re here for the Trophies, right?

Cloudy With A Chance Of Meatballs is yet another movie tie-in game, this one matching the release of the 2009 animated film. It’s your standard licensed game, consisting of gameplay for all ages with some loose connections to the movie.

Enjoyable Or Lousy?

Somewhat lousy; don’t expect too much. This could be a fun game to play through with a younger gamer in your life, but not to the point of being a game meant for kids that adults can enjoy. It’s a decent platforming game based on a movie.

Why Is It Easy?

This one has a few more Trophies than the others, but it still shouldn’t pose any challenge. More than half of the Trophies are earned by completing the story, and all the others are easy to obtain through normal play. This guide will help you if you encounter any issues.

Note that one Trophy does require you to play a co-op mission – as long as you have a second controller (even a Guitar Hero controller will work) and connect it, you’ll earn the Trophy. You don’t even have to finish a level.

How Long To Platinum?

This can be done in an afternoon or two – expect about 6-8 hours to Platinum this title. As long as you’re grabbing the collectibles and smashing everything in sight, you should be all but done upon finishing the game. Just be sure to check your Platinum Trophy for spaghetti sauce when you receive it.


What Is The Game?

NCIS is a popular long-running TV crime drama that debuted in 2003 and is still being produced today. The game attempts to finally bring the popular television show to consoles, featuring gameplay that has you solving crimes by interacting with crime scenes and evidence.

Enjoyable Or Lousy?

Meh. This game is about as mediocre as they come. It’s not terrible, as the sound, graphics, and gameplay are all present and tolerable. Hardcore fans of the show or crime enthusiasts might enjoy it; for all others, it’s just a bargain-bin title. It’s short and once you finish it, there’s no replay value.

Why Is It Easy?

This one is like The Walking Dead: just beat the entire game and you’ll be handed your Platinum. You can’t miss any of the Trophies, so just take a chunk of time and barge through this title.

How Long To Platinum?

This one will take you 4-6 hours, depending on how sharp your crime-busting skills are. Again, you can’t miss any, so feel free to fly through this one with no regard to extras.


Now you have plenty of fodder for earning Trophies. Unfortunately, most enjoyable games have a Platinum Trophy that is either difficult or time-consuming to earn; thus the amount of mediocre titles that appeared on this list. The good news is that none of these Trophies require a large time investment, so you can pick up a few Platinums and head back to your other games.

Think Trophies are silly? Check out some games that make fun of the concept. Or, if you like to earn your Trophies the hard way, challenge yourself with five next-to-impossible Achievements.

Are you a Trophy hunter? What are your most prized Platinum Trophies? Are there any titles you would add to this list? Leave a comment with your experience.


Category: Writing

Best Kickboxer in the past 25 years

Posted on August 4, 2015  in Writing


Best Kickboxer of the past 25 years


Current standings (after 10 months of voting):



1. Badr Hari (27%, 702 Votes)
2. Gokhan Saki (12%, 304 Votes)
3. Ramon Dekkers (8%, 205 Votes)
4. Ernesto Hoost (7%, 177 Votes)
5. Buakaw Banchamek (7%, 175 Votes)
6. Peter Aerts (7%, 174 Votes)
7. Daniel Ghita (6%, 146 Votes)
8. Giorgio Petrosyan (4%, 115 Votes)
9. Tyrone Spong (4%, 100 Votes)
10. Andy Hug (3%, 81 Votes)
11. Mirko Cro Cop Filipovic (3%, 72 Votes)
12. Nieky Holzken (3%, 66 Votes)
13. Sem Schilt (2%, 58 Votes)
14. Remy Bonjasky (2%, 58 Votes)
15. Masato Kobayashi (2%, 46 Votes)
16. Rob Kaman (2%, 44 Votes)
17. Andy Souwer (1%, 32 Votes)
18. Rico Verhoeven (1%, 21 Votes)
19. Artem Levin (1%, 18 Votes)
20. Robin van Roosmalen (1%, 15 Votes)


Total Voters: 2,639


“Bad Boy” Badr Hari still very popular among all the kickboxing fans world wide. <– vote here!



As soon as we reach 10.000 votes I will make a top 10, 15 or 20 article, of all time kickboxers. Including, the rankings (voted by the fans) + the rankings based on my own opinion.



Badr Hari seems to be very happy about the current standings in the survey.